Saturday, June 25, 2005



ZEUS

Esos tiempos de gunbound ... ayyy cuantos recuerdos xD!!!
Ganaba siempre
No tenia compasión de nadie
Hacía magia
Metia la pata :D!!!
Era el mejor se!!! ....

Thursday, June 23, 2005

Star Wars Galaxies: Episode III Rage of the Wookiees

Star Wars Galaxies: Episode III Rage of the Wookiees

Like most massively multiplayer online games, Star Wars Galaxies: An Empire Divided has been in a constant state of change since it launched in July 2003. Significant additions to the original game have included, but certainly aren't limited to: vehicles and mounts, player-created cities, new dungeons, and a series of quests for Jedi wannabes that, although lengthy and challenging, are infinitely better than the original system that required you to obtain "holocrons" and master multiple professions (from a list of 30) until you found the one that would unlock your second character. The most significant addition to Star Wars Galaxies since its launch, though, was undoubtedly the release of the Jump to Lightspeed expansion pack last year, which finally let you fight battles in space and, just as importantly, travel between planets without having to stand around waiting for shuttles. Now, with the release of a new Episode III-themed expansion pack called Rage of the Wookiees, the Galaxies universe has gotten even deeper.
More recently, Star Wars Galaxies has benefited from not one, but three significant updates in the form of the controversial Combat Upgrade patch, the unimaginatively though accurately named Publish 17, and, of course, its second expansion pack, Episode III Rage of the Wookiees. For the record, we're of the opinion that all three of these updates have played a part in making Star Wars Galaxies a better game than it was a little more than a month ago. The Combat Upgrade, for example, made previously redundant combat professions viable again, balanced the previously overpowered classes that were able to solo just about anything in the game, encouraged group play by defining combat roles for different professions more clearly and by awarding as many experience points to grouped players as to soloists, and introduced new armor types and armor restrictions that made battlefields full of players in nothing but composite armor a thing of the past. The flip side, unfortunately, was that many players found themselves with equipment that was no longer useful or that they weren't even certified to use anymore.
Our own experience logging in for the first time after the Combat Upgrade wasn't nearly as smooth as we'd hoped it would be, for example. A message relentlessly flashed up on the screen every couple of seconds to tell us that we wouldn't be able to move our character until we reallocated our skill points. So we no longer had more skills at our disposal than we were entitled to under the new system. As we attempted to equip our trusty T-21 rifle another message flashed to tell us that we were no longer certified to use our favorite weapon. Also, an attempt to summon one of our master creature handler's many bioengineered pets resulted in yet another message flashing, stating something to the effect that we could choose to either reduce their stats to bring them in line with other animals in the game, or that we could keep their stats the same but have their "level" change to reflect their vastly superior-to-anything-in-nature attributes. The latter option appeared to be the more attractive given how much money we'd invested in our BE pets, except that the new levels given to the pets would make them impossible for us to control. We got under way eventually, but not before we noticed that our character was now subject to some pretty severe movement-speed penalties simply because he carries a ranged weapon and chooses to wear composite armor.
It's not surprising, then, that the April 27 Combat Upgrade didn't prove popular with many Galaxies veterans, and that the player populations on some servers have dwindled as a result. Ironically, though, the number of players with Jedi characters is increasing all the time, making the once unusual and secretive Force users (and to a lesser extent, their lightsabers) quite a common sight. Incredibly, when walking around with wounds that demand medical attention, you're as likely to be healed by a passing Jedi with healing skills as you are by a doctor--at least that has been our experience of late. Fortunately, Jedi players who use their powers too overtly become profitable targets for bounty hunters, which not only makes the bounty hunter profession one of the most interesting in the game at this point, but also ensures that the majority of Jedi are suitably discrete.
Much less controversial than the Combat Upgrade was the recent Publish 17, which, in addition to numerous new quests and bug fixes, introduced multipassenger vehicles to Star Wars Galaxies for the first time. Three of the seven multipassenger rides in the game are speeders that you've been able to ride solo for months previously, while four of them are new. The six two-player rides are definitely a lot of fun, but the most useful of the new speeders is undoubtedly the V-35 SoroSuub Carrier that lets you cruise the surface of your chosen planet with no fewer than six passengers. An additional passenger seat would have been welcome given that player groups are now limited to eight people, but it's highly unlikely that you'll ever find yourself in a group where more than a couple of players don't have their own ride.
The lack of vehicles or mounts in your group is even more unlikely to be an issue on the wookiee planet of Kashyyyk, incidentally. Because like much of the content that's been added to Star Wars Galaxies since its launch, Episode III Rage of the Wookiees caters primarily to experienced players. That's not a criticism, but if you're thinking of playing Star Wars Galaxies for the first time, you should know that the latest expansion's content is not designed for you, and it won't even be accessible to you until you have your own hyperdrive-enabled ship.
Unlike every other planet in Star Wars Galaxies, Kashyyyk cannot be reached via shuttle or even by using your own ship's instant "travel" command. Why you have to fly to Kashyyyk manually (or at least using your autopilot) isn't clear, particularly since the space that surrounds it is no more dangerous than the areas around other planets. The fact that you can't take a shuttle to Kashyyyk does mean that you'll need the Jump to Lightspeed expansion to play Rage of the Wookiees, though, and you'll find a lot more space missions in the expansion in addition to those on the wookiee home planet's surface. Rage of the Wookiees also introduces asteroid mining to Star Wars Galaxies, which gives crafters, and any of you more interested in making credits than enemies, a good reason to get up into space.
The surface of Kashyyyk is very different to that of any other planet in Star Wars Galaxies, not only because its treetop villages are far more interesting than the scenery anywhere else in the game, but also because your exploration is far more controlled. On other planets, you can literally go wherever you want, because even the least powerful speeders are able to scale near-vertical inclines. On Kashyyyk, however, much of your exploration is limited to networks of valleys and rivers, and you'll invariably run into an invisible wall if you attempt to stray too far from the obvious routes. This is actually a good thing, because although the Kashyyyk "theme park" is anything but linear, it's far more structured and story-driven than any other location in the game, and it certainly wouldn't be a bad thing if some of these traits found their way onto other planets in the future.
Kashyyyk has only one starport, and you won't find many of the facilities that you take for granted on other planets anywhere on its surface. What you will find, though, are a series of instanced adventure areas in which you'll encounter new characters and creatures. You'll get to choose which faction (the wookiees or the trandoshan slavers) you want to side with, and you'll complete some occasionally varied (though most still involve either collecting, delivering, or killing stuff) quests in order to get your hands on all-new loot. Like just about everything in Star Wars Galaxies post-Combat Upgrade, many of the missions on Kashyyyk aren't impossible or even unreasonably difficult to complete solo. However, doing so is incredibly time consuming, and it really begs the question of why you're playing a massively multiplayer game in the first place. The instanced areas on Kashyyyk are somewhat unusual, though, in that there are only a limited number of instances for each one (numbered 1 through 6, or 1 through 10, for example), so there's no guarantee that you won't encounter other groups of players once you've chosen a number and gone inside. Enemies that are killed respawn quite quickly, though, which makes playing solo more difficult and means that the activities of other groups won't necessarily impact your own.
Much of the loot that you'll be acquiring as you play through Kashyyyk's various zones takes the form of decorations and furniture for your home, assuming that you have one. There are some more interesting goodies you can get ahold of as well, though, including ship modifications; profession-specific rewards, such as an egg that hatches into a level-65 mount for master creature handlers; new ships, including a Jedi starfighter; clone armor; and cybernetic limbs, which don't look nearly as good as those in the Star Wars movies, frankly, but which offer performance enhancements such as improved weapon accuracy. You might also end up with a cybernetic limb if you die on one of the galaxy's less-developed planets without creating a clone of yourself. Although, these limbs are detrimental to your performance rather than beneficial, so you end up paying for expensive surgery when you want them removed.
Although the cybernetic limbs and some of the indigenous creatures on Kashyyyk really don't look great, the planet is certainly one of the easiest on the eyes. It's unfortunate that Star Wars Galaxies' visuals are showing their age now, because while Kashyyyk looks great in the galaxy it's in, its visuals don't even come close to those that you might have enjoyed in more recent games like World of Warcraft or Guild Wars. The game's audio, on the other hand, is faithful to the movies and, as such, is generally very good. The dynamically changing music score works well, and many of the locations that you'll visit are now made much more believable by ambient sound effects, such as jungle wildlife and the noises of a busy city.
If you've played Star Wars Galaxies previously and left the game, it'll come as no surprise to hear that the game still has more than its fair share of minor bugs, and what's really unfortunate is that a number of them have already found their way to Kashyyyk. The most obvious of these is definitely that you'll regularly encounter non-player characters and creatures floating in midair. But right now you can also look forward to seeing a "You cannot mount while riding a mount" message whenever you mount a saddled pet. We also encountered a problem on Kashyyyk where, on a few occasions and for no particular reason, none of the pets we tried to summon to help us in combat actually showed up.
One of the best features of Star Wars Galaxies, at least in our experience, has always been its players. For whatever reason, players in SWG generally seem far happier to help each other out than those in other massively multiplayer games. Your entire experience in George Lucas' sci-fi universe will be shaped as much by the other players that you meet as it is by the efforts of the developer. If you're a new player, for example, you can always ask for assistance from players who choose to have the word "helper" appear above their heads. Asking other players for money won't make you any friends, of course, but requests for advice are rarely ignored, and you shouldn't be surprised if complete strangers offer to give you their old equipment (including speeders) from time to time. Do they ask you for anything in return? Normally just that you do the same for another new player once you've sorted yourself out.
Star Wars Galaxies, then, is in the best shape of its life right now, thanks in no small part to the recently released Episode III Rage of the Wookiees expansion. If you're a Star Wars Galaxies fan you've probably been exploring all that Kashyyyk has to offer for weeks already, riding on the back of the Episode III-inspired varactyl mount. If you've previously left the game and are contemplating returning to it, we'd certainly recommend that you do, provided you're prepared to "unlearn what you have learned" and spend some time familiarizing yourself with all of the game's new features. If you're a newcomer to Star Wars Galaxies, you'll find that Mos Eisley is a far more intimidating place to start than the newbie areas in most MMO games, and that the recently revamped new-player tutorials do a good job of easing you into both your new life and whichever starting profession you end up opting for.
Star Wars Galaxies isn't nearly as user-friendly as games like World of Warcraft and Guild Wars, but its depth, or at least its complexity, is undoubtedly one of the things that will likely keep you playing for months and months once you've gotten the hang of it. If you're a fan of George Lucas' movies and you play well with others, then you could do a lot worse than to check out the much-improved Star Wars Galaxies.

http://img221.echo.cx/my.php?image=2567331gb.jpg

Tuesday, June 21, 2005

PSP (Portable system) - Sony

This is the entertainment experience that fits in your pocket. The line-up of games is diverse and the PSP system has video, audio and photo capabilities. The superior integration of multiple technologies into a compact unit makes the PSP your entertainment, without boundaries.The new psp will compete with the gameboy DS and nokia N-Gage.

PlayStation Portable System Specs:
Dimensions (WxDxH): 6.7 in x 2.91 in x 0.91 in
Weight: 8.36 oz
Controller: D-pad
Processor: MIPS R4000
Processor Clock Speed: 1-333MHz
Processor (2nd): MIPS R4000
Processor Clock Speed (2nd): 1-333MHz
Main Memory: 32MB
Video Memory: 2MB EDRAM
Fill Rate (pixels): 664 Mpixels/s
Fill Rate (triangles): 33 Mtriangles/s
Display: 4.3" 16:9 widescreen TFT LCD
Resolution: 480x272
Colors: 16.77 million colors
Brightness:
Maximum luminance 180 / 130 / 80cd/m2 (when using battery pack)
Maximum luminance 200 / 180 / 130 / 80cd/m2 (when using AC adaptor)
Speakers: Built-in stereo speakers
I/O Connectors: 1 x audio out, 1 x microphone, 1 x control connector, 1 x USB 2.0, 1 x Memory Stick Pro Duo, IrDA, IR remote. Allows simultaneous multiple PSPs to be connected.
Integrated Communications: 802.11b Wi-Fi
Media Drive: UMD Drive
The UMD: The small, high-capacity optical medium Universal Media Disc (UMD). Allows for 1.8 GB of space and provides an extremely versatile format for games, music, and video.
Codec:
[Video]: "UMD": H.264/MPEG-4 AVC Main Profile Level3
[Video]: "Memory Stick": MPEG-4 SP, AAC
[Music]: "UMD": linear PCM, ATRAC3plus
[Music}: "Memory Stick": ATRAC3plus, MP3 (MPEG1/2 Layer3)
[Photo]: JPEG (DCF2.0/Exif2.21)
Data Transfer: The wireless LAN connections, USB connections, or the use of a Memory Stick PRO Duo.
Power: PSP's battery is a removable, rechargeable lithium-ion battery. It's possible to charge the PSP while using the system.
Buttons: Square, Triangle, X, and Circle face buttons, a digital pad, start, select, an analog thumb stick and two shoulder buttons on the top.
Basic Portable Functions: Exterior headphone connector, brightness control and sound mode selectors.
Protection: A robust copyright protection system utilizes a combination of a unique disc ID, a 128-bit AES encryption key for media, and individual ID for each PSP unit.

http://img72.echo.cx/img72/9964/pspdrawing7le.jpg

The PSP Action Packed Bundle includes:
Sony PSP Value Pack:
PSP Hardware
32 MB Memory Stick Duo
Headphones with remote control
Battery pack
AC adaptor
Soft case and cleaning cloth
Movie/music/game video sampler UMD disc including multiple non-interactive game demo
Twisted Metal: Head On
Tony Hawk's Underground 2 Remix

http://img72.echo.cx/img72/2277/5206926cb.jpg , http://img72.echo.cx/img72/4086/ptearphones9wx.jpg , http://img72.echo.cx/img72/6287/ptmemstick325rd.jpg , http://img72.echo.cx/img72/3939/ptpspfrontwht0ah.jpg.

Saturday, June 11, 2005

PopCap Games

La compañía fue fundada en el 2000 por Juan Vechey, Brian Fiete, y Jason Kapalka, quienes aprendieron de su anterior trabajo para las compañías del juego del Internet como Flipside y pogo.com. Los juegos de la pagina de PopCap pronto llegaron a ser extremadamente populares en el sitio y en socios tales como la zona del juego de Microsoft, el Yahoo, la arcada de RealOne y la onda de choque. El paso siguiente para ellos era crear las versiones que se podían bajar de lujo, un movimiento aventurado que pagó apagado con lo que llamó CNN-Money el "segundo venir del shareware." En 2002, consolidaron sus operaciones del "garage" abriendo una oficina en Seattle. Hoy, tienen casi veinte empleados y un anfitrión de contratistas y de socios del desarrollo. Los juegos de PopCap se pueden encontrar en diversas plataformas numerosas, de las PC a los macs, a PDAs y a los teléfonos de la célula, incluso hospitalidad de la línea aérea del mediados de-vuelo. El juego Bejeweled ganó el juego del rompecabezas del mundo del juego de la computadora de la concesión del año para 2001, y fue nombrado Commercial Game del año para las plataformas de la palma por Handheld Computing. Más recientemente, Bookworm a ganado un grado de 5 estrellas del mundo de los juegos de computadora. Ha habido sobre 10 millones de transferencias directas de nuestros juegos de lujo en varios portales. Por ultimo PopCap es y será una compañía revolucionaria de juegos simples pero que entretienen sanamente y además desarrollan muchas capacidades. Enjoy!!!

http://www.popcap.com (^_^)

Sunday, June 05, 2005

Battle Position

Despues de tantos mails que me mandaron de la compañia e-games de juegos que desarrolla juegos muy conocidos como night online decidi revisar que juegos habian y entre tanta gamma me encontre con uno que me parecio (lo dire con tres palabras) : simple, eficaz y versatil.
Battle Position es un juego de 2d con su + de direct X que te permite jugar contra otras personas y ademas ganar puntajes, subir de nivel, hacer patas de asia ^_^ y muchas cosas mas. El juego es muy simple consta de 3 personajes que los puedes sunir de nivel, cada uno de ellos con diferentes habilidades que se muestran mientras juegas. Los items del juego son variado van de la armadura, pistolas, recuperacion de vida, granadas, tanques, etc, que te hacen que puedas luchar contra los demas. Este juego salio el año pasado como close beta, pero a mediados de febrero salio el open beta. No hay mucha gente jugando pero yo me estoy volviendo adicto porque me gusta como es. Se los recomiendo un monton ...

Aca tan los system requirements:

Minimo
- OS: win 98, win ME, win 2000, win xp- CPU: Pentium III 200- HDD free space: 110 MB or higher- RAM: 64MB or higher- DirectX: DirectX 8.1 or higher- Graphic Card: DirectX compatible- Internet speed: ADSL, Cable Modem, LAN

Recomendado
- OS: win 98, win ME, win 2000, win xp- CPU: Pentium III 500- HDD free space: 110 MB or higher- RAM: 128MB or higher- DirectX: DirectX 8.1 or higher- Graphic Card: DirectX compatible- Internet speed: ADSL, Cable Modem, LAN

Pagina web: http://battleposition.e-games.com.my/ donde esta el juego, http://e-games.com.my/ donde te tienes que registrar. Enjoy!!!

Saturday, June 04, 2005

El fantasma de la Opera (Si hubiera juego)

El fantasma de la opera es un musical que nadie debe dejar de ver. Ya sea que se quiera ver en una verdadera opera o en la película recientemente hecha es inolvidable. En este ocasión les voy hablar de la película que se a hecho y su influencia en los juegos. El fantasma de la opera trata de la vida de un chico que es maltratado en un circo, un dia una chica va a este circo y observa que el chico esta siendo azotado por un HDP mientras las personas se ríen de lo que sucede. Entonces esta chica que esta mas buena que el cebiche decide tras el chico que se rebelo con su “Amo” a liberarlo y a huir. Entonces el chibolo crece… patatín patatán y llega un día en que el teatro en que el chibolo estaba viviendo y que era como suyo lo cambian de dueño, para todo esto el chibolo ya se había convertido en el fantasma claro esta… entonces hay peleas, discusiones, amoríos, sexo, drogas y prostitución pero al final de todo el fantasma se da cuenta que lo que estaba haciendo estaba mal que era aterrorizar a la gente y además matarla. Al final de la película el bien siempre gana y el fantasma se va a la mierda, pero sale medio viejito con la que se supone que esta mas buena que el cebiche y el fantasma se va en su carruaje a donde le de la gana. Bueno en conclusión esta es una película que si tienes ganas de jatear la vez y si no no, pero es muy buena se las recomiendo … ya se me estaba olvidando lo de la influencia en los juegos, bueno su influencia es en la cuestión de el sexo, las drogas y la prostitución … Enjoy!

Friday, June 03, 2005

Tales of Symphonia (RPG)

Tales of Symphonia

Tales of Symphonia salió al Mercado de videojuegos en el año 2004, siendo producido por la compañía Namco. Este juego causó mucho impacto cuando empezó a venderse, debido a los pocos juegos de RPG en el Gamecube, los cuáles no eran de gran calidad, ni menos comparables con los RPG del play station, en el cuál son abundantes y de gran calidad. Este juego a mi parecer (y el de muchas más personas) es el mejor juego que ha habido para el Game Cube, he aquí las razones que considero mostraran lo bueno que es este juego:

a) Tiene una larga duración ( 30-60 horas), pero en ningún momento se vuelve aburrido
b) Tienen valor de volverse a jugar una y otra vez, pues hay 2 finales distintos, y 3 caminos distintos para llegar a estos finales.
c) La historia es excelente, cada personaje de la historia es importante y tiene una vida interesante, además los cambios repentinos del juego y las revelaciones que hay en este te hacen querer jugar más y más.
d) A diferencia de otros RPG, este no es por turnos, sino que puedes usar a tu personaje libremente, usando muchísimas técnicas y combos
e) Los gráficos son en 2d, y considero que la combinación que hacen con el ambiente 3d es excelente.
f) Tiene muy buena música
g) Es un juego completo, tiene historia, calabozos, jefes, misiones, etc.

Este juego es para mí impecable, simplemente un juego perfecto, que lamento que no sea infinito pues como dije antes, este es un juego que jamás te aburrirá.

Si les interesa jugarlo, aquí les doy una introducción a la historia:

Durante cierto tiempo, en el mundo de Sylvarant, hay una misión que tiene como encargado (a) al elegido, el cuál debe liberar los sellos en 4 templos, para así poder lograr la salvación del mundo, eliminando a su vez a los “Desians”, una organización dedica al mal.
Esta es básicamente la historia que te dan al principio, la cuál va mejorando y cambiando mucho mientras avanzes en el juego. Como último dato, este juego se puede jugar en modo Multiplayer, así que no tendrás que estar solo para disfrutarlo.

Este es mi review de Tales of Symphonia, el mejor RPG del Game Cube y uno de los mejores juegos de esta misma consola, si es que no el mejor.

(Gracias a DrKinsey)
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